Environment Skin Sid Meier's Civilization V Mod
This Civilization VI mod changes the visuals of the game to better match the colors and tones of its predecessor, Civ V.
YnAMP - Yet (not) Another Maps Pack
Want to play a ludicrously sized game? Want to duke it out with more than 50 other civilizations? Interested in some awesome preset maps? No problem! This mod offers everything above and more in a extensively content-rich map size and option pack that will have you taking on the most epic of worldly conquests.
Relive World Wars
Get ready to face one of the darkest points of human history in a new total conversion mod for Civ VI. This mod features new game play of the period between 1860 and 1945. You'll take on any of the nations involved in the conflict from their respective points at the start and follow allow certain events that occurred as nations transitioned between World War I and II. This mod features a ton of units, buildings, districts, and a reworked civic system to support the context. Will your civilization survive the turn of the century and the human meat grinder that was the World Wars?
Cheat Map Editor Mod
This Civilization VI mod allows to change terrain type, features, improvements, roads and resources in game.
Hitler of Germany
To be honest, Firaxis and 2K will probably never add this into the game on their own, and so comes Hitler as an alternate leader for Germany. The innovator of the Lightning War strategy, Hitler's leader trait is Blitzkrieg, which boosts military production and movement of combat units during wartime with major civilizations. Hitler will try to spread Germany's influence with voracious tenacity and has no respect for any nation with a small army.
Good Goody Huts
Ever want more out of those happy little villages? Now you'll get bountiful boons and more. This mod ups the benefit of the villages, putting them closer together on the map and allowing them to cluster. Moreover, they'll have more bonuses like more gold, experience, and other possibilities, making them far more worthwhile to chase down than in the vanilla game.
AI+
No AI is perfect, but Civilization VI's AI can be downright baffling sometimes. This mod aims to make it a little more sensible and competitive as a result of the new rational choices it should make. Among the changes, the AI will wage aggressive wars instead of watching you win, settle in appropriate locations, and make production choices in its cities based on where it is strongest. With these changes and many more, the AI in your game should present a better and more adaptive challenge on every level of play.
Radial Measuring Tool Mod
This Civilization VI mod is an simple tool to visually estimate city location and to measure effect distances. It also shows terrain Yields in not owned tiles in radius and yield/tile count changes between the last and current measured locations.
Unique District Icons
The District Icons of Civilization VI do their jobs for the most part, but they're more than a little bland. This mod adds new icons with a touch of extra personality to them to make them stand out and look good in your games. Each type of district is represented by a better icon while not keeping the base colors for easy identification.
Additional Buildings
Get ready to strategize far more than ever before with your city planning in Civ VI. This mod adds 55 new buildings spread out across all of the eras to provide a grand selection of opportunities for profit, resource utilization, science, population growth, and more. With quite a few new buildings in each area, it may just change up how you consider your favorite civilization's strengths and weaknesses.
Better Coastal Cities and Water Tiles
Coastal cities have been known to have a hard time in Civ VI due to the underwhelming values of production and food that make it difficult for them to expand. We've seen some solutions, but this mod takes aim at the overall function of coastal cities with water tiles and outputs. Nearly every aspect of coastal building has been reworked to boost food and production, in some cases where there was no bonus. With this, coastal cities won't be so hobbled in comparison to their landlocked neighbors.
Better Tribal Villages
Want to put just a little more luck in your exploratory gains? Then get ready for some real treasures. This mod makes all tribal village rewards better, offering new possibilities, re-inserting removed boons, and strengthening otherwise lackluster prizes for capturing a tribal village. With this mod, you can roll the dice and see what fortune has in store for you on your scouting conquest of the world around you.
Capture Great People
Tired of seeing other nations hoard great people in your games while you struggle to get your hands on just one booster for your own nation? Don't get mad. Get even. This mod allows you to capture great people (instead of just killing them when you come across them). Let Russia do all the work for a change and then swoop in and collect on their fine gathering of the greats, or simply snipe your neighbor before they can get that cultural boost you need more.
George Washington of America
Freedom and liberty strengthens the hearts of the US nation as it makes way for the first President. George Washington is one of the founding fathers. Future generations aspire to his example and so under his guidance, USA gains government legacy bonuses in half the time. A stoic believer in the honor of liberty, Washington welcomes nations that share in his government once embassy has been established. He despises those who strike surprise attacks.
Gigantic Map
Get ready for a sprawling Civilization throw down like no other! This mod adds the option of a an absolutely enormous Gigantic starting map. For comparison, the Huge starting map has about 7000 hexes, but the Gigantic starting map has 9000 playable hexes! Play with 16 players and still have plenty of breathing room as you vie for control of this grand new world.
Immersive Dialogue
Tired of seeing the same somewhat boring or underwhelming statements from your worldly opponents in Civ VI? Then it's time to boost their talking game. This mod adds some robust variety for all leaders throughout the game. Boring or cut and paste lines have been removed in favor of various non-spoken lines that actually reflect the natures and behaviors of each leader to make interaction with them a bit more interesting.
Real Tech Tree
Is there anything more weird in Civ VI than a Civ getting two eras ahead without crucial tech in any given area? We don't think so, and while this is addressed lightly in other mods, this particular one deeply tackles the issue. Civic and Tech Trees have been reworked to ensure some level of logic. You can't burn iron without a furnace and you can't build machinery without calculations. The idea is that not only will Civs not jump ahead in eras, but you won't have dead end technology that ends up serving little purpose past its original moment.
RevealMap
Now here's a little something just for messing around and certainly for the less curiously exploratory types. This mod will allow you an option to reveal the entire map when you start the game so you can simply have everything in your sights. Makes a good mod for testing map scripts and also keeps discoveries and meetings intact for your enjoyment.
Sikh Civilization
This makes a new civilization, the Sikh Empire under of Pakistan and West-India under Ranjit Singh, available for selection and play. The Civ makes use of the river lands, gaining extra production toward districts placed riverside, not to mention gaining Follower Belief bonuses from religions with at least one follower in a Sikh city. The Sikh drainage system replaces the Granary with increased bonus food and housing and the Sikh Sepoy is an industrial era infantry that will gain faith for your nation from defeated enemies. Ranjit believes in a strong economy and enjoys Civs that boast lucrative trade, but will not tolerate those who settle near his lands. Will you be able to guide the Sikh nation to victory?
Stanislaw II of Poland
The last king of the Polish Commonwealth joins the fray as a stand-in leader of his nation. A devoted patron to arts and sciences, Stanislaw moved for progressive programs for the betterment of Poland during his reign. This leader enjoys half the normal build time of a theater district in order to better educate and culture his subjects. These districts and Great Works of Writing will produce extra science on top of their normal benefits. Poland also gains access as to the unique Renaissance era cavalry unit, the Uhlan. Stanislaw respects those who believe in the importance of culture and puts his effort into the patronage of great persons. He will find those who neglect patronage of Great Persons to be boorish and unworthy of his time.