You more than likely have friends that wait for sales of newly released indie games, there’s a chance you may even do it yourself. We wouldn’t blame you for doing this, it’s almost a certainty that a sale will occur at some point. The ‘No Sale Promise’ scheme is trying to put a stop to that.
Created by Richard Boeser and Tomasz Kaye (the two man team over at Sparpweed), the No Sale Promise initiative plans to stop players waiting for the inevitable Steam/Humble Bundle sale. If you see the No Sale Promise emblem on a page for a game, you will know exactly how long the game will be price locked at the original price.
According to the website, the promise isn’t legally binding in anyway. The No Sale Promise expects developers to stick to their promise, though whether or not they actually listen is another problem entirely.
The expected result of the No Sale Promise is that people will buy the game immediately, this way the developers won’t have their audience holding off on their new game in hopes of a sale. The scheme is intended to give potential buyers reassurance.
As of right now, the only game we know that has used the No Sales Promise is Chalo Chalo, the game created by Sparpweed.
What do you think of this new scheme? Will this encourage you to buy more indie games on release, knowing you won’t have missed out on a bargain only a week later? Let us know in the comment section below.