A list of current bugs being tracked by the team is published, with some nasty crashes scuppering the launch. There’s a pesky new DirectX crash plaguing the Vanduul Swarm.
That’s the single player mode that is available to all backers of Star Citizen and so moves to the top of the bug squishing list the development team are working on.
”It would be foolish to release an unstable build, even if pre-alpha for the sake of meeting an internal deadline. This is the power of the crowdfunding that made Star Citizen possible: a publisher would make us ship tomorrow regardless of the current build quality… but as you are all focused on quality rather than a financial return for shareholders we are able to take a few more days to deliver something that is stable,” explained Chris Roberts.
”This is what can happen with an open development process, especially when we are sharing code and content long before one normally would in traditional development. But I don’t think you would want it any other way! The Star Citizen team feeds off of your incredible enthusiasm and your energy for the project… and we want more than anything to see what happens when you get into space.” Arena Commander will initially be open to a small group before ramping up.
Roberts has ordered the production team to keep the community informed with daily updates on Arena Commander V0.8’s progress until it releases. ”This will be the raw stuff: lists of bugs and other information to tell you the current health of the build. You will see the same information I do, and you will be able to follow as we resolve each “blocker” preventing the build’s release,” he continued.
The Bug List as of May 28th:
Blockers
▪ Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
▪ Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync
Critical
▪ Battle Royale (Crash) – While Flying (Shader)
▪ Camera – After respawn character is stuck looking up
▪ Vanduul Swarm (Crash) – Shortly after missile lock
▪ All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire is invisible but can be heard when firing – they eventually appear
▪ Crash on exit after returning from DFM match
▪ Character is unable to exit DFM Aurora bed if helmet is on
▪ Gforce animations are not playing on the pilot in any of the ships
▪ Character and parts of cockpit interior vanish while accelerating