We have to get our crew, our equipment and our plan in order to pull of the ”greatest heist in the history of mankind.” It’s a physics-based world with real-time-with-pause.
Shark Punch even has a real band putting the music together in their 1970’s timeline. The Masterplan is the first official project from this transatlantic developer.
”We were talking about how we’d all recently played this or that 90s game that we had such great memories about, and how crappy the experience turned out to be in reality. That’s when it hit us,” says Jiri Kupiainen, Founder and CEO, continuing: ”instead of talking about how those games could be made better, we should be doing something about it.”
The trio - designer Aarne Hunziker, CEO Jiri Kupiainen, and programmer Leo Lännenmäki - have been working together since 2010 stretching their indie outfit from San Francisco to Helsinki. ”Our focus is on creating games that offer deep, involving gameplay in a streamlined package,” read the Shark Punch website. ”We do not make ‘mid-core’ games.”
Shark Punch and The Masterplan will be at GDC Play booth 204 next week in San Francisco. It’s out on PC in 2014.