Game Developers Conference 2014 will be held in San Francisco once again at the Moscone Convention Center from the 17th March through to the 21st, and some of the panels have been revealed.
Splinter Cell: Blacklist will be discussed at Ubisoft Toronto lead game designer Laurent Malville’s panel Super-Spy Crash Course: Teaching Players in Blacklist, which will be about making tutorials a part of the core gameplay.
The In Building a BioWare Story: Producing Choice and Consequence panel will have BioWare development manager Ian Mitchell and producer Melanie Faulknor talking about Dragon Age’s non-linear production cycle, while the Child’s Play: Playtesting with Children in the World of Skylanders will discuss the challenges of making kid’s titles.
Registeration is now open for the industry event.