A lengthy dev interview has released and in it the BattleGrid gets explained. It’s basically a mini map but it’s fed intel by your allies - the more they see the more you know.
The BattleGrid is critical for the team as it records enemy positions as well as let commanders bark orders and call down some heavy punching artillery. Avoid flying in blind to hotspots.
”The BattleGrid is essentially a version of the minimap that has expanded to fill your screen and provide you with the ultimate tactical view in the game. From here you’ll be able to see your location, the locations of your allies, the location and status of objectives, the location of enemies in your line of sight, etc,” explained David Bradley.
”You’ll also see any information that’s being shared by your allies. The BattleGrid is going to be the commander’s best friend when it comes to planning tactics, issuing orders, and calling down artillery strikes.”
Paul Inouye also offered his explanation of the BattleGrid: ”Imagine looking at a map of the environment you’re in. The more information fed to you from scouts or the commander, the more you’re going to see. Scouts will be able to relay tactical information to the commander who then relays that information back to everyone else on the field.”
”The commander has the ability to issue orders, call-in support fire and recon sweeps. The more information shared on the battlefield, the more prepared all players will be when approaching hot spots on the map.”
”All players will have access to the BattleGrid but only the commander will have interactivity with it. It would be in your best interest to keep him protected at all times,” continued Inouye.
MechWarrior Online is releasing on PC in Q2/3, 2012 and uses the CryEngine 3 technology. Check out the huge developer interview with Piranha Games’ David Bradley, Bryan Ekman and Paul Inouye for more information.