”Driver is about cops, it’s about cop stories and undercover missions, and that’s something we wanted to preserve,” said Senior Producer Jean-Sebastien Decant.
”But at the same time, with something like Shift, if you don’t find a way to mix it with that, it will just become super-whacky. Why can I just change cars just like that? No we really embraced it and tried to create an original story. And if you look at Source Code or Inception, we’re quite in sync with what’s going on in Hollywood at the moment.”
Tanner, the main protagonist from the first three Driver games, ends up in a coma early on in Driver: San Francisco. In this vegetative state, he lives out a dream where he thinks he’s still on the hunt for his nemesis - Jericho.
It’s in this state that he finds he is able to ‘shift’ and take control of other people and their cars, whilst in reality he’s lying in a hospital bed.
Driver: San Francisco is due out on Xbox 360, Playstation 3 and PC on August 30th in North America, and September 2nd in the UK. You can read the rest of our interview here.