They’re in a ”great place” as it reaches the final stretch of polishing. Put simply it’s ”different” from Doom, Quake and Wolfenstein - ”it really is the best game.”
”It’s going to be available this fall so we are in the polish and refinement stage which is a great place to be. Now we have all the content done and played through the game and got a real sense for it,” revealed creative director Tim Willits.
”I’ll be honest with you, it’s exciting,” he added. ”It’s different from Doom, Quake and Wolfenstein. It has so much to offer: the vehicle combat, the weapons, the ammo types, the items, the story. It really is the best game.”
Some of that polish time will be dedicated to smoothing out the textures for the console versions, but they’re confident tech wizard John Carmack can handle it.
The console version is ”different to PC in that most of the data is read from the disc; we have the texture page in the texture cache. At times you will see some stuff in the distance loading in… of course, John is working on getting that as final as possible.”
Rage releases on Xbox 360, PS3 and PC October 7th. Is it a must have you for?