The teams have ”different philosophies” to development, ”and so they should.” MMO APB would need to be a different game so it ”fits better”.
Realtime still intend to get their crime riddled MMO APB on the consoles but will need to rethink a lot of the game itself to make sure it translates well.
”Usually when you play a console-to-PC port, or vice-versa, it’s usual that the game won’t work as well as it did on its original platform. So for us, what we see for APB on consoles – and we’ve had discussions about this – is to make a different game that fits better for the system, ” Moreland told Develop. It was due for Xbox 360, PS3 and PC together.
“Console and PC development teams usually have different philosophies on approaching a project, and so they should,” he continued. There has been no absolute decision to can any efforts in bringing APB to consoles.
”Development started as PC-oriented and, at a point where we had enough resources to compile our own console team, we decided to dedicate our talent on the PC game to make it that much better,” he explained.
“Honestly from my experience, as someone who plays PC and console games, I had strong concerns that the game we were making for PC wasn’t going to be viable on console. We would want to do some things to make the game much more console-centric.”
Whatever the differences between the versions it would not be so radical as to make it an entirely different beast altogether. ”It will still have the basic core principals of content creation, online celebrity and deep match-making, but this will be an experience specifically for consoles and console players,” said Moreland of Realtime Worlds.
APB releases on PC June 29th in the US and on July 2nd in Europe.