Criterion say about 15-25 DICE artists helped create the Hot Pursuit world, working with ”handling guys” to make sure it ”drives well and feels right”.
“It’s been a great collaboration actually,” said Criterion art director Henry LaBounta.
“Early on we set style guides for what we wanted to create out of this game, to offer players the ability to see a wide variety of types of environments from the deserts to the mountains to the forest to the coastal routes and so forth.”
”We designed the world here, handling guys and the world artists worked together to make sure the game world drives well and feels right,” added senior engineer Alex Fry, also revealing between 15 and 25 DICE artists jumped on the project.
”Once we finessed that and locked all the roads down, Henry set out the art style and how this game was going to look.”
”Then we built in core locations… this is going to be seaside, this is going to be the mountain range, we wanted a bridge here… we mapped out the rough lay of the land and then DICE with our art director went in and turned it into something beautiful.”
DICE also collaborates with Medal of Honor’s EA LA by designing and coding the multiplayer aspect of the game, leaving the primary studio to handle singleplayer. Need for Speed: Hot Pursuit releases on Xbox 360, PS3, Wii and PC November 19th.
It’s been confirmed as part of EA’s gamescom line-up for this year.