He notes we’re becoming more like Hollywood as everyone chases the next blockbuster. Veterans focusing on smaller teams pleases Zeschuk.
The triple A dream can be chased but “the opportunities are getting narrower and narrower, he told the Developer Conference, reports VG247. Those willing to take risks have fallen considerably in number as innovation is ”squeezed” out among the top devs.
Our industry is becoming more like Hollywood said the veteran designer, as we chase that next super blockbuster release instead of focusing on new ways to play games. BioWare recently announced Dragon Age 2, which is certainly a blockbuster.
The full sequel to Dragon Age is dropping what the first game offered, choice of race, and instead adopts a more Mass Effect/Commander Shepard approach with a fixed player character that is fully voice with radial dialogue choices.
Are videogame publishers and studios just Hollywood wannabes now?