Zelnick explained at a company earnings call last night why the firm would be delaying L.A Noire into 2011: ”Every time we push the envelope creatively, it takes a while. In this particular instance, I’m not going to disclose all the advancements, they’re pretty extraordinary, they are complex and worth waiting for.
”Equally, we do try to pick the right marketing window. That is important. One of the things we’re proud of around here is we’ve extended the marketing window. We’ve shown the market if you put something fantastic out people will come out for it. That’s for pretty much year round.”
”That said, we do want to be mindful of what the competition is doing and we don’t want to stack up a release unnecessarily. These are expensive products. One of the things we found with Red Dead to our happiness is we were able to crowd out some of the competition because the best title in the market won the day.” he continued.
Developed by Team Bondi, L.A Noire is an interactive detective story set in the classic noir period of the late 1940’s. L.A. Noire blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders.
L.A. Noire is planned for the PlayStation 3 and Xbox 360 at the moment.